Waves 4 and 5 revealed by Tom Vassel of Dice Tower

Wave 4 consists of Gargoyle, Gold Dragon, and a Stone Giant. Wave 5 consists of the Drow Elf Ranger, Red Dracolich, and Young Bronze Dragon.

Wait a minute! Drow Elf Ranger. You know what that means!

Wave 4:

Wave 5:

Tom also did reviews for Waves 2 and 3:

Wave 2:

Wave 3:

Premium Brass Dragon announced

Wow! This will be the third Brass Dragon figure announced by Wiz Kids.

The first was Sivart, the prize for the second Organized Play event (everyone went out and won one, right?).

The second is a details-not-yet-revealed unit from Wave 8. Here he is from the solicitation sheet:


And now they’ve announced a new Premium version:

premium_brassSource: http://heroclix.com/wp-content/uploads/2011/09/71987-DD-Attack-Wing-Premium-Brass-Dragon-Figure.pdf

It’s going to bring a whole new meaning to the expression, “That guy’s got a lot of brass!”

Another Premium Figure announced – Silver Dragon

This is the third huge figure announced by Wiz Kids, following the previously announced Tiamat and Bahamut figures.

Huge Silver Dragon Premium Figure

The idea of Vakka having a bigger brother or sister (or parent) is a little scary! No indication if this is another Ancient Silver like Vakka yet.

The expected release is listed for June 2015!


Heeeere’s Vakka!

The last of Wave 3, the Silver Dragon Expansion, has now been seen in the wild!

Beating out Lord Maximillian for title of the most expensive, as well as becoming the highest level Creature so far, is Vakka, the Ancient Silver Dragon. Vakka is a team player, with a special ability that really helps out, but at 57 points, there’s not a lot of room for the rest of the team!

Here is her unique ability:

After Vakka moves, she may choose 1 friendly Creature within Range 1 – 2. That Creature may immediately perform an Action on its Action Bar as a free Action.

At level 17, she’ll be one of the last to move each turn (if not the last), then she can let a friendly Creature perform a bonus Action from their Action Bar (though, remember it cannot be one they already used this turn).

This big lady doesn’t just help lead the team though, she is full on ready to anchor it with her PMV of 5! She can take the hits too, with 9 Health and 3 Armor. She might not notice you’re even in combat with her for a few rounds.

Hey, what’s that on her back? A Human Paladin? Hmm, she looks like she’s going to sneeze. Oh, it wasn’t a sneeze, it was Cold Breath! And the Human Paladin is right there two, ready to wipe your nose (off your face)!

Vakka is fun at parties too, with a bunch of party tricks!


Look at that grin! Vakka loves parties!

Now you see her, now you don’t!
You still don’t!
You still don’t!

She’s over there now! Wow! And her breath weapon is ready again. Ow! So cold! You can’t move! Wait, not cold, you’re suffering from Paralysis, the effect of a Silver Dragon’s Paralyzing Breath! I hope you weren’t flying because you’re about to come tumbling down (and rolling two attack dice that ignore both defense dice and Armor!)

She’s gone again! She’s over there, just behind you! First there was Time Stop and now a Dimension Door! Amazing!

Her kid brother, a Level 7 Ancient Silver Dragon at “only” 37 points, has a trick or two himself! You think you’ve sneaked up along side of him (we’ve got our eye on you Umberlis), but his Wing Attack allows him to strike out to the left or right without warning! While not as impressive as his big sister, he’s no slouch either, with 7 Health and 2 Armor of his own!

Looks like the Silvers have one more trick up their sleeve. With a wink and the Monocle of the Twitching Tail (that is, by the way, the largest monocle I have ever seen), they can prevent flying creatures from making hard turns while in the air or making any Tail attacks.

… and now I know why the Harpy came with a poop token.

(links and Legion Builder will be active as soon as possible)

Happy Harpy Hitters!

Wiz Kids continues releasing more information, for the Harpy this time, only short days after giving us the Wyvern’s cards. Again, no Ground Maneuver card (probably because it is on the backside of the Flight Maneuver card).

Sycorax is her name, and multi-claw attacks are her game.

If Sycorax inflicts at least 1 damage against a Creature with her first Claw attack, she may immediately make a second Claw attack against the same Creature.

We can also talk about some of the very interesting Upgrades that come with the Harpy expansion, like:

Captivating Song:

Action: Place 1 DT on this Upgrade.
Continuous Effect: You cannot make any attacks except the attacks that are triggered by this Effect. Whenever any non-Harpy Creature declares an attack within Range 1 – 2 of you in any direction (ground and air), use your Primary Weapon Value to make an immediate Ranged Thunder attack against that Creature. This attack penetrates armor. If you inflict at least 1 damage against the Creature, it sustains no damage but cannot attack this round. When this Effect ends for any reason, discard this card.
Must be a Harpy to equip.

So, a Harpy can take an action that lets her make an attempt to shutdown all attempts to attack, except from other Harpy Creatures withing 6 inches of her in all directions.  That’s more than 12 inches in diameter, or more than a third of the playing area! That’s a pretty sweet deal.

Wicked Tongue:

Action: Disable this Upgrade and then place 1 DT on it to force 1 Creature at Range 1 – 2 in your forward arc to receive the Continuous Effect below.
Continuous Effect: The affected Creature cannot roll more than 3 dice each time that it attacks or defends. This does not affect the number of dice that the Creature can re-roll.
Must be a Harpy to equip

 Ok, these harpies are pretty impressive. She stares you down and you just don’t get to roll more than 3 dice. Sorry Lord Maximillian, you only get three defense dice. Sorry Balagos, I know you’re angry, but Harpy’s just not impressed.

Harpy hears you. Harpy doesn’t care.

There’s more, but again, discovery is fun, so I leave it up to you. Here are the rest of the cards:

… but what I really want to know is what is in the scenario that comes with the Harpy Expansion:

Harpy-stuff… what has Manny O’Donnell cooked up that requires this:

poopMr. O’Donnell, why is there a pooping token?

I’m tempted to ask the audience to come up with their best guesses, but perhaps we should just wait for an official answer this time.

Instead, let’s talk about which of the cards above is the most exciting. For me, it has to be Wicked Tongue. It can change the entire way the game is being played and shut down a one-hit-wonder style Legion.

What are you looking forward to in this expansion?

Wild Worrisome Wyverns

So WizKids revealed everything about the Wyvern Expansion set except for the Ground Manuevers.

Let’s take a more in-depth look at what’s coming in this Expansion.

BlackthornFirst, the unique named Creature is “Blackthorn.” That’s already pretty awesome! Let’s compare him to the generic version of a Wyvern.

Blackthorn is 3 levels higher, has 1 Agility compared to the generic’s 0, 2 additional Monster Upgrade slots, and finally a pretty nice unique ability:

Instead of attacking normally, Blackthorn may make 1 Bite attack and 1 Tail attack; neither attack can be initiated from the “Attack:” text on an Upgrade.

So if you’re good at maneuvering, you can position yourself to be between two enemy units (or fly so you overlap a ground unit, then glide past them to get a front arc attack on another unit and a rear attack on the unit you just passed!

All those differences for only 6 points!

What do we get to give the Wyverns? We’ll take a quick look at a few highlights!


Disable this Upgrade to make a Primary Weapon Tail Attack against a Creature at Range 1 – 2 in your rear arc. Roll +2 attack dice during this attack. This attack is considered a Poison attack.

A 6 die attack, even from the generic version of the Wyvern, with the possibility of a Target for re-rolls or a Charge to position yourself behind a ground Creature (no +1 for rear arc attacks after a Charge, but you still get 6 dice). Pretty good for 5 points!

Deadly Venom:

During the Combat Phase, you may target 1 non-Poison Creature that was just damaged by your Poison attack. That Creature receives the Continuous Effect below. Place 2 DT on this Upgrade.

Continuous Effect: At the start of the End Phase, the affected Creature must flip one of its face down Damage Cards face up; the affected Creature chooses the card at random and immediately suffers its effects. If the Creature does not have any face down Damage Cards, it receives 1 face down Damage Card instead.

The obvious follow-up to the Stinger attack, this Upgrade will convert Damage a creature has already sustained into a Critical Effect! That’s incredibly strong. If the Creature has removed all Damage Cards, through healing for example, then Deadly Venom does another damage! Additionally, this ignores all armor!


During a Primary Weapon Melee attack against a Creature at Range 1, you may convert 1 of your blank results into 1 Hit result.

Another good card. For 3 points, you can convert a blank result against a Creature at Range 1 to a Hit! Also a nice card for any other Monster Creature type, such as Lord Max, Jarl Horn, or the Aarakocra!

Or give it to the generic Wraith, who can only attack at Range 1, and take a Concentrate maneuver. Now, as long as you can get in close, you are guaranteed at least 1 hit that penetrates armor because Hit count, Critical Hits count, Concentrates can convert to a Hit, and 1 blank converts to a Hit. Suddenly that little Wraith is a little scary.

There’s more of course, but I think part of the fun is discovering the combinations yourself, so pop over to the Legion Builder, select Wyvern from the Set dropdown menu, and check out what’s available!

Some Wave 3 Hints – Silver Dragon

DragonCrawlersRadio interviewed Andrew Parks, one of the Lead Designers for Dungeons and Dragons: Attack Wing, and he let out a few spoilers about the Silver Dragon and a little more.

Here’s her picture again, from the initial solicitation sheet:

Silver Dragon

Silver Dragon

Andrew let out the following about the Silver Dragon expansion:

  • The named version is a she.
  • She is the highest level creature in the game so far.
  • She will be be the highest point creature in the game so far (meaning she’s at least 51 points, as Lord Maximilian is 50).
  • The Silver Dragon expansion will have some “unusual” spells that you “wouldn’t expect” in a miniature game.
  • The Silver Dragon is an Ancient Silver Dragon.
  • The Silver Dragon has a way spell that allows her to travel in a way that does “not use legs or wings”.

Andrew let us know that Manny, the other Lead Designer for DND:AW, is mostly focused on the adventures, so if you like those, send him your thanks!

When one of the interviewers asked about a tarrasque, Andrew said it wasn’t currently planned and also pointed out that creatures must be able to fly or have ranged attacks to be considered for the game.

Andrew also left a bonus tease at the end of the interview when asked about a favorite Creature so far. He mentioned a Dwarven Fighter (from Wave 6) who is a “total ass kicker” and who can hold more equipment than any other Creature so far.

Finally, he let us know that the team is already working on Wave 9! Since each figure has a generic and a unique, that means that between the three dragons in the starter, the 7 creatures in wave 1, and three figures each in waves 2-8, 62 Creatures have already been created!

… I think I’m going to need more storage.

Update 1: A user named Chris pointed out that there is already an exception to the ranged/flyer rule, the Human Paladin, but the paladin expansion comes with a card called Challenge which lets you, as a free action, force a flyer to soar or land! Thanks, Chris!

Update 2: Andrew also let us know a bit about one of the “most iconic characters,” a certain Drow Ranger in Wave 5 (expected in March), who is a “butt-kicker in this game” and who has his “figurine of wondrous power” and “so many really awesome things from the books.”

Update 6: Added that the Dwarven Fighter is in Wave 6.

Wave 3 Mini-Preview

It took us a few days to clean up the mess Santagos left behind, but now that we have, I thought we could take a look at what is coming in Wave 3.

This information has been available for a while now, but recent conversations made it clear to me that not everyone knows what’s coming next, so let’s talk about it!

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We’ve got a Harpy expansion, a Silver Dragon expansion, and finally a Wyvern expansion. Images obtained from solicitation sheets.

I’m looking forward to the Silver Dragon the most, but I’m hoping the unique Harpy is named “Shirley” so I can make a “Wyvern and Shirley”* Legion!

Wave 3 is currently expected in January, so hopefully we won’t have to wait long for these units to fly into stores!

* trust me, it’s funny. Go ask your parents!

Angels and Dragon and Birds, oh my!

Hello there!

Wave 2 has been out for a few days, so at least some of you have gotten your hands on some Movanic Angels, Shadow Dragons, and Aarakocra (and a bonus Air Elemental!).

The translucent Shadow Dragon figure looks great, the Movanic Angel’s pose is very cool, but I love seeing the swarm of Aarakocra flying across the table!

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Which is your favorite?

What is your favorite new Upgrade? Holy Warhammer, Frightful Presence, Summon Air Elemental, or perhaps something else?

Big Bad Bahamut!

WizKids has announced Bahamut, the King of the Good Dragons, as an available figure for Dungeons and Dragons: Attack Wing. Here he is:


He’s huge, with a 6″ by 6″ base. Even moving one forward means advancing 7.5 inches across the map!

He should be available in April 2015.

Will you be picking him up?